HOSTING FEATURES

The full server stack.

Runic Hosting is building the boring-but-important hosting tools too: off-node backups, memorable addresses, subusers, schedules, metrics, safe upgrades, trial access, shared payments and a clear path for deeper server management after launch.

Console & controls

Start, stop, restart and manage everyday server controls from the game panel.

Off-node recovery

Automatic production backups are designed to leave the game node instead of living beside the workload they protect.

World migration

Move an existing world or save where the game supports portable data and Runic Hosting has validated the path.

Mods & plugins

Minecraft is first priority; supported mod, plugin and Workshop workflows are validated game by game.

Support

Troubleshooting starts with the game, version, recent changes and relevant logs.

PayPal billing

Invoices, renewals, RAM changes and service lifecycle stay authoritative in Paymenter.

Game-aware sizing

Player count and workload affect the RAM recommendation instead of RAM being guessed in isolation.

24-hour no-card trial

One eligible shared-server trial can run without a payment method. Unconverted trials suspend at 24 hours and cancel at 48.

DDoS-protected launch network

DDoS protection included on all IPs

PAID-LAUNCH TARGET

What has to work before paid hosting is ready.

These are commitments for the paid-launch build, not claims that the current preview already has a live node behind it. Each item stays a launch gate until the real VPS, Paymenter, Pterodactyl, Wings and storage path are connected and tested.

CapabilityStatusWhat we are building
Allocated RAMPaid-launch target

A defined resource allocation instead of an uncapped-memory label. Owner: Paymenter + capacity gate + Pterodactyl.

RAM upgrade / downgradePaid-launch target

Change RAM without opening a provisioning ticket. Owner: Paymenter + capacity gate + Pterodactyl.

Defined storage allocationPaid-launch target

Know the storage included with the service and when an expansion is needed. Owner: Capacity policy + Pterodactyl.

Console, files & SFTPPaid-launch target

Direct access to the server instead of waiting on support for routine file work. Owner: Pterodactyl.

Scheduled tasksPaid-launch target

Automate routine restarts and supported recurring server jobs. Owner: Pterodactyl.

Automatic off-node backupsPaid-launch target

A node-disk failure does not automatically take the recovery copy with it. Owner: Pterodactyl + S3-compatible storage.

Manual backup, export & restorePaid-launch target

Take a safety copy before updates, download a portable copy where supported and restore without a support ticket. Owner: Pterodactyl + S3-compatible storage.

World / save migrationPaid-launch target

Bring an existing compatible world instead of starting over. Owner: Runic support + SFTP / panel.

Friendly server addressPaid-launch target

Share a memorable hostname instead of only an IP address. Owner: Runic DNS automation.

Versions, mods, plugins & WorkshopPaid-launch target

Common customization should not require hand-building every server. Owner: Pterodactyl + validated game workflows.

Scoped subusersPaid-launch target

Give a co-admin only the access they actually need. Owner: Pterodactyl.

Live performance metricsPaid-launch target

See whether the server is actually under load before guessing at an upgrade. Owner: Pterodactyl + Runic read-only summaries.

Per-server databasePaid-launch target

Run supported plugins/mods that need a database without sourcing one elsewhere. Owner: Pterodactyl database hosts.

Real provisioning progressPaid-launch target

See exactly what is happening after purchase instead of wondering whether the order is stuck. Owner: Paymenter + Pterodactyl + Wings + Runic.

Latency & capacity-aware region choicePaid-launch target

Choose a location using measured latency and real availability rather than a vague region list. Owner: Runic storefront + production capacity data.

Game-specific knowledge basePaid-launch target

Solve common setup and troubleshooting tasks without waiting for a ticket response. Owner: Runic support content.

Safe diagnostic support bundlePaid-launch target

Attach useful troubleshooting context to a ticket without manually hunting through every log, and get a plain-language read on what likely broke and the safe next step. Owner: Runic support + read-only server telemetry.

Two-factor authenticationPaid-launch target

Protect billing and server-control access beyond a password alone. Owner: Paymenter / Pterodactyl / staff auth.

24-hour no-card trialPaid-launch target

Test the real server before committing payment information. Owner: Paymenter extension + Pterodactyl.

Split the CostPaid-launch target

Friends can help fund a shared world without sharing the billing account. Owner: Paymenter extension.

POST-LAUNCH ROADMAP

The quality-of-life layer does not stop at launch.

These are the competitor-parity and differentiation features planned after the core paid-hosting lifecycle is stable. They are intentionally not presented as live launch features.

CapabilityStatusWhat we are building
Discord server controlsPost-launch roadmap

Check or restart a server from Discord without exposing dangerous actions. Owner: Runic integration + Pterodactyl.

Player managementPost-launch roadmap

Handle common player administration without memorizing every server command. Owner: Runic game-specific tooling.

Activity & event historyPost-launch roadmap

See what changed and when instead of troubleshooting blind. Owner: Runic read-only event mirror.

Guided server settingsPost-launch roadmap

Change common server settings from a safe form instead of hand-editing raw configuration files. Owner: Runic settings engine + Pterodactyl file access.

Saved server instancesPost-launch roadmap

Maintain separate vanilla, modded or alternate-world setups without destroying the previous one. Owner: Runic orchestration + Pterodactyl storage.

Safe game switchingPost-launch roadmap

Repurpose a service without treating the old world as disposable. Owner: Runic orchestration + Paymenter + Pterodactyl.

GAME PANEL

Console, files, backups and schedules should feel like one product.

The panel is where the server lives. Runic Hosting keeps billing in Paymenter and server control in Pterodactyl instead of creating a second half-working control panel.

Survival Realm ONLINE
ConsoleFilesBackupsSchedulesSettings
CPU18%
MEMORY4.8 / 6 GB
PLAYERSSample
[INFO] Starting game server...[INFO] Server is ready for connections[INFO] Player joined the game[INFO] Automatic off-node backup queued...
/worldplugins/server.propertieslogs/
FILE ACCESS

Browser files plus SFTP.

Use the panel for quick edits or SFTP when you need to move larger world, configuration or supported server files directly.

Automatic off-nodeLaunch gate
Manual safety copyLaunch gate
RECOVERY

Backups belong away from the game disk.

The production design uses independent S3-compatible storage so a game-node disk failure does not automatically destroy the recovery copy too.

ACCOUNT SECURITYowner + scoped subuserSeparate permissions instead of shared passwords.
ACCESS

Give people only what they need.

Panel subusers and 2FA are part of the launch-security target. Contributors to an invoice never receive server access automatically.

WHAT THE FEATURE LIST DOES NOT HIDE

Clear limits are part of the product.

Allocated RAM instead of “uncapped” RAM

Runic Hosting assigns a defined RAM amount to each shared service. Shared hardware still has finite capacity, so we would rather stop selling when safe capacity is gone than rely on an unlimited-sounding memory label.

Backup does not mean indestructible data

Production recovery is designed around off-node storage and tested restores, but customers should still keep independent copies of irreplaceable worlds and saves.

Mod support is not universal compatibility

A mod or plugin can be outdated, conflict with another component or change resource use. Runic Hosting only advertises a workflow after testing it.

DDoS protection does not make outages impossible

The launch network includes DDoS protection, but filtering or temporary disruption can still occur during large or unusual attacks.

Split payments do not split ownership

Contributing money toward another customer’s invoice does not grant account ownership, server ownership, SFTP access, panel rights or refund control over that service.

Subusers get only the permissions they are assigned

Panel access for friends or staff uses individual scoped permissions rather than shared owner credentials.

Game switching must preserve data first

Runic Hosting will not make a switch-game button that blindly overwrites a world. The post-launch design requires a safety snapshot and favors saved instances.

Discord controls stay intentionally limited

Status and safe power actions can be convenient in Discord. Wipe, reinstall, delete and billing actions stay inside authenticated management surfaces.

WHO DOES WHAT

One source of truth per job.

RUNIC HOSTING WEBSITEShopping + support experience

Games, builder, customer summaries, safe integration surfaces and service information.

PAYMENTERAccount + billing lifecycle

Orders, invoices, recurring service, PayPal, trial conversion, RAM billing changes and provisioning trigger. Split-cost contributions are implemented here rather than in a second billing database.

PTERODACTYLGame server control

Console, files, SFTP, backups, schedules, settings, power actions, databases and scoped panel subusers.

WINGS + STORAGERuns and protects the workload

Wings executes isolated game workloads on the dedicated node. Independent object storage holds production recovery copies.

LAUNCH NETWORK

Los Angeles, CA

1 Gbps unmetered · Up to 10 Gbps port · DDoS protection included on all IPs. Machine-level specifications are not published on the storefront.

Network & locations
PRIVATE LAUNCH LIST

Get the checkout email when hosting opens.

Pricing and the Los Angeles launch location are published now. Join for the checkout email and supported-game updates. No payment details are collected here.

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