Eco
Eco is a persistent multiplayer simulation about building civilization, managing resources, creating laws, running economies and preventing ecological collapse. Worlds are designed to evolve over long periods, making reliable persistent hosting particularly valuable.
What is Eco?
Eco is a persistent multiplayer simulation about building civilization, managing resources, creating laws, running economies and preventing ecological collapse. Worlds are designed to evolve over long periods, making reliable persistent hosting particularly valuable.
Eco benefits from a server that stays online continuously so laws, economies and world simulation remain consistent, with centralized world files and backups for a long-running community.
What you get with Eco hosting.
These are the service capabilities around the game server itself. Anything game-specific is called out instead of being hidden in a generic feature list.
Console, file manager, settings, schedules and power controls through Pterodactyl.
Manage supported server files in the browser or transfer them directly over SFTP.
Create recovery points for supported world, save and configuration data.
Bring a compatible existing Eco world or save and move it into the hosted server.
Only validated server software, mod, plugin and configuration workflows are advertised as supported.
Final network details for this later product will be published when its capacity class is available.
Tools for the server itself.
The customer account handles billing and support. The game panel handles the world.
[INFO] Starting Eco server...[INFO] Server is ready for connections[INFO] Saving world data...Manage Eco without fighting the host.
Host a persistent Eco civilization with centralized world files, configuration, backups and room to scale as the world grows.
Recommendation is guidance. Price follows your RAM.
The current recommendation for Eco is 4 GB, which is $9.99/mo on the monthly launch price ladder. You can choose less when the 4 GB game minimum allows it, or add more room for a heavier workload.
Published RAM reference: Official Eco server requirements ↗Keep the world. Change the host.
Where Eco supports portable world or save data, migration help is part of the service. The game page and support center document the supported import path.
Eco hosting FAQ
How much does Eco hosting cost?
Eco is planned for a later capacity class, so its final paid pricing is not published yet.
Do my players need a Runic Hosting account?
No. The customer account belongs to the person managing the hosting service. Players connect through the game using the server address and port that applies to Eco.
Can I choose less RAM than the recommendation?
This title is not yet in the launch shared catalog. Its final selectable range will be published with the product.
Where will this server run?
This game is planned for a later capacity class, so its final location availability will be published with the paid product.
Can I upload an existing world or save?
Yes, where the existing Eco data is compatible with the supported server version. Runic Hosting includes migration assistance and direct file access for the supported workflow.
Can I use mods, plugins or custom server settings?
Current supported workflows include: Linux server. Support is game-specific because incompatible third-party content can change resource use and stability.
Do I get file and backup access?
Runic Hosting’s production panel model includes browser file management, SFTP and backup access. Exact backup limits and any game-specific exclusions are published with the paid product before checkout.
Eco remains on the roadmap while Runic Hosting validates the capacity class, install/update path, backups, restore behavior and support workflow needed to offer it properly.
Want Eco hosting later?
Tell Runic Hosting this is the game you care about so roadmap demand is visible while capacity is validated.