Garry's Mod
Garry’s Mod is a Source-engine sandbox built around physics, community gamemodes, maps, Lua scripting and an enormous Steam Workshop ecosystem. Server workloads vary widely from a lightweight private Sandbox world to a heavily scripted public roleplay or minigame community.
What is Garry's Mod?
Garry’s Mod is a Source-engine sandbox built around physics, community gamemodes, maps, Lua scripting and an enormous Steam Workshop ecosystem. Server workloads vary widely from a lightweight private Sandbox world to a heavily scripted public roleplay or minigame community.
A dedicated Garry’s Mod server keeps the selected map and gamemode available around the clock while giving operators direct control over Workshop content, configuration, files and backups.
What you get with Garry's Mod hosting.
These are the service capabilities around the game server itself. Anything game-specific is called out instead of being hidden in a generic feature list.
Console, file manager, settings, schedules and power controls through Pterodactyl.
Manage supported server files in the browser or transfer them directly over SFTP.
Create recovery points for supported world, save and configuration data.
Runic Hosting will document the supported import/export workflow for Garry's Mod before paid availability.
Only validated server software, mod, plugin and configuration workflows are advertised as supported.
Final network details for this later product will be published when its capacity class is available.
Tools for the server itself.
The customer account handles billing and support. The game panel handles the world.
[INFO] Starting Garry's Mod server...[INFO] Server is ready for connections[INFO] Saving world data...Manage Garry's Mod without fighting the host.
Run a persistent Garry’s Mod server with Workshop collection support, map and gamemode controls, file access and backups.
Recommendation is guidance. Price follows your RAM.
The current recommendation for Garry's Mod is 4 GB, which is $9.99/mo on the monthly launch price ladder. You can choose less when the 4 GB game minimum allows it, or add more room for a heavier workload.
Published RAM reference: Pterodactyl Garry’s Mod egg ↗Keep the world. Change the host.
Where Garry's Mod supports portable world or save data, migration help is part of the service. The game page and support center document the supported import path.
Garry's Mod hosting FAQ
How much does Garry's Mod hosting cost?
Garry's Mod is planned for a later capacity class, so its final paid pricing is not published yet.
Do my players need a Runic Hosting account?
No. The customer account belongs to the person managing the hosting service. Players connect through the game using the server address and port that applies to Garry's Mod.
Can I choose less RAM than the recommendation?
This title is not yet in the launch shared catalog. Its final selectable range will be published with the product.
Where will this server run?
This game is planned for a later capacity class, so its final location availability will be published with the paid product.
Can I upload an existing world or save?
Runic Hosting will publish the validated import/export process before Garry's Mod becomes a paid product. If the game supports portable save data, that workflow will be documented on this page.
Can I use mods, plugins or custom server settings?
Current supported workflows include: Steam Workshop · Custom maps · Gamemode settings. Support is game-specific because incompatible third-party content can change resource use and stability.
Do I get file and backup access?
Runic Hosting’s production panel model includes browser file management, SFTP and backup access. Exact backup limits and any game-specific exclusions are published with the paid product before checkout.
Garry's Mod remains on the roadmap while Runic Hosting validates the capacity class, install/update path, backups, restore behavior and support workflow needed to offer it properly.
Want Garry's Mod hosting later?
Tell Runic Hosting this is the game you care about so roadmap demand is visible while capacity is validated.