Restart and keep the save
- Tell players about the restart and make a backup before changing game version, modlets or the world.
- Stop in the panel, wait for the process to exit, and edit serverconfig.xml only while stopped.
- Start the server and wait for world generation or loading to finish before testing a join.
Modlets
- Check the mod author’s compatibility with the installed 7 Days to Die release and whether clients also need the same content.
- Stop the server and upload the complete modlet folder under Mods/; each modlet should retain its own ModInfo.xml and directory layout.
- Start and read the console for missing dependencies, XML parse errors or rejected client content. Add one modlet at a time so a failure can be isolated.
ImportantA manual modlet upload is not the same as a validated one-click installer.
Players cannot connect
- Confirm the server has completed startup and use the assigned address and port from Network.
- Check game version, server password, player cap and any ban or whitelist settings before changing network configuration.
- If only modded clients fail, compare modlet versions and read the connection error in Console.
World changed or server will not start
Check the configured game world and world-generation name in serverconfig.xml. Changing them can create a new world rather than open the old one. Revert the setting or restore the matching save after stopping the server. For a parse failure, undo the last XML or modlet edit first.